To The Inhabitants of SPACE IN GENERAL
And H. C. IN PARTICULAR
This Work is Dedicated
By a Humble Native of Flatland
In the Hope that
Even as he was Initiated into the Mysteries
Of THREE Dimensions
Having been previously conversant
With ONLY TWO
So the Citizens of that Celestial Region
May aspire yet higher and higher
To the Secrets of FOUR FIVE OR EVEN SIX Dimensions
Thereby contributing
To the Enlargement of THE IMAGINATION
And the possible Development
Of that most rare and excellent Gift of MODESTY
Among the Superior Races
Of SOLID HUMANITY
- Edwin A. Abbott, Flatland: A Romance of Many Dimensions
Miegakure in landscapes relies heavily on the principle of overlapping perspective and involves making only a part of an object visible, rather than exposing the whole. The purpose is to make the viewer imagine the invisible part and thus create not only an illusion of depth but also the impression that there are hidden beauties beyond. Miegakure is, in short, a means of imparting a sense of vastness in a small space.
- David Slawson, quoting Tadahiko Higuchi, Secret Teachings in the Art of Japanese Gardens
There is no trick; the game is entirely designed and programmed in 4D. Because humans can only see and move along three spatial dimensions, pressing a button allows to "swap" one regular dimension with the fourth, invisible dimension. The protagonist can use this ability to see inside closed objects, walk through walls, move objects from one dimension to another, hide under 3D shadows of 4D objects, and more.




