Archive for April, 2012

PAX East

Sunday, April 15th, 2012

PAX East

PAX East went very well. The vast majority of players seemed to just blaze through the introductory levels, and while I was expecting something like that from previous playtests, having hundreds of people play the game over the course of three days certainly gives enough data to be sure. Even then, I was still making tweaks to the game every day, sometimes on my laptop during the show itself!

Notably, Stephen Totilo of Kotaku came by to capture some new footage and discuss the game. Here's the link to the video.

Kotaku Video

Miegakure will be playable at PAX East 2012 as part of the IndieMEGABOOTH

Monday, April 2nd, 2012

Sixteen Indie game studios have combined forces at PAX East forming the Indie MEGABOOTH. Twenty games will be packed in one massive central location, and Miegakure is one of them.

I'm really excited to see people's reaction to the game. The last playtests we did (including at PAX West for a few hours) went very well, and in the mean time I have made the game more "realistic" in the sense that some of the objects in the game (like trees) were being displayed in a way that was inconsistent with the rest of the game.

It's really important to me that the game be as consistent as possible, even if it's just a cosmetic change, as I think it helps players subconsciously develop a better understanding of the rules of the game.

Your conscious mind might not know what a four-dimensional world is supposed to look like, but it can somehow "feel" things, and after the change I made it just feels better. Plus it looks awesome. So we will see how that goes.

See you in Boston at Booth #772!