Miegakure is coming along great. All the puzzles have been done for almost a year now. I have polished many parts of the game, in areas such as graphics and sound, but a few more remain.
As an example of polish, I recently improved the lighting, which was difficult because the game is so dynamic it is not possible to precompute in advance where the light bounces, as most games do. I came up with with a novel way to do it and looks amazing and I can't wait to show it soon.
The largest task for me personally now is to go through the remaining levels and place objects and generally make them look as pretty as the levels we have shown so far. I get to make more cool 4D objects too, which I also can't wait to show. I have a few videos planned on them and other things.
By the way, I recently noticed the Miegakure videos have been viewed over a million and a half times! This makes me happy because even though the game is not out yet it has already done a lot of good for the world, with hundreds of people saying the above video is "the best explanation of 4D they have ever seen." Not many games have trailers that stand on their own as useful things. It's also good because a lot of what I say in the videos cannot be said via the game, because games should mostly teach non-verbally, so they are complementary.
To the people who have been waiting for a long time, thank you for your patience. I am making sure the game that comes out will be accessible and beautiful so that more people can experience how amazing the concept of 4D is.
I will do a bunch of blog posts in the next few weeks, talking about the lighting, the world building we have been doing, etc...