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	<title>Comments for Marc ten Bosch</title>
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	<description>Miegakure</description>
	<lastBuildDate>Tue, 24 Apr 2012 12:26:26 +0000</lastBuildDate>
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		<title>Comment on Hello xkcd people. by Allen Grandberry</title>
		<link>http://marctenbosch.com/news/?p=49&#038;cpage=1#comment-20456</link>
		<dc:creator>Allen Grandberry</dc:creator>
		<pubDate>Tue, 24 Apr 2012 12:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=49#comment-20456</guid>
		<description>While folks are waiting on this game as I am, I&#039;d recommend they go read the Flatland novella. It&#039;s really great (in an enlightening way  not so much &quot;entertaining&quot;). Wikipedia has links to various sites where you can read it.</description>
		<content:encoded><![CDATA[<p>While folks are waiting on this game as I am, I&#8217;d recommend they go read the Flatland novella. It&#8217;s really great (in an enlightening way  not so much &#8220;entertaining&#8221;). Wikipedia has links to various sites where you can read it.</p>
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		<title>Comment on PAX East by marc</title>
		<link>http://marctenbosch.com/news/?p=226&#038;cpage=1#comment-20405</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Mon, 23 Apr 2012 06:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=226#comment-20405</guid>
		<description>@Kit Yes, that makes sense. Something like that is planned.</description>
		<content:encoded><![CDATA[<p>@Kit Yes, that makes sense. Something like that is planned.</p>
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		<title>Comment on PAX East by Kit Scuzz</title>
		<link>http://marctenbosch.com/news/?p=226&#038;cpage=1#comment-20404</link>
		<dc:creator>Kit Scuzz</dc:creator>
		<pubDate>Mon, 23 Apr 2012 06:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=226#comment-20404</guid>
		<description>I guess the windmill and those creatures which appear as abstract changing shapes are meant to demonstrate those kinds of interactions but... eh, I dunno... I kind of want a 4d piston attached to a block or something, and watch a block pop in and out of existence...

Or something... whatever... I&#039;m going to stop rambling now!</description>
		<content:encoded><![CDATA[<p>I guess the windmill and those creatures which appear as abstract changing shapes are meant to demonstrate those kinds of interactions but&#8230; eh, I dunno&#8230; I kind of want a 4d piston attached to a block or something, and watch a block pop in and out of existence&#8230;</p>
<p>Or something&#8230; whatever&#8230; I&#8217;m going to stop rambling now!</p>
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		<title>Comment on PAX East by Kit Scuzz</title>
		<link>http://marctenbosch.com/news/?p=226&#038;cpage=1#comment-20403</link>
		<dc:creator>Kit Scuzz</dc:creator>
		<pubDate>Mon, 23 Apr 2012 06:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=226#comment-20403</guid>
		<description>Hi! I was at pax east and I played the game for about a solid hour on Day 1, made it to rotation before I had to stop because I had been playing too long on too little sleep!  It was a lot of fun but I was wondering...

Is there any way you could put in some sort of 4d object being externally pushed/pulled/rotated in the game?  I was thinking of how it might help  for visualization (especially if it was repetitive), just in the same way that a person passing through flatland would be a bizarrely changing shape in 2 dimensions, what would a 4d shape passing through a 3d plane look like?

This was mostly something where when I pushed a block into an area with a person they said &quot;It just came out of nowhere!&quot; and I never got to experience that perspective of &quot;what the heck is going on?!&quot;  Especially since the player can also look behind the curtain and see what&#039;s pushing it in the 4th dimension.

Anyway, keep up the good work!  Can&#039;t wait to play it!</description>
		<content:encoded><![CDATA[<p>Hi! I was at pax east and I played the game for about a solid hour on Day 1, made it to rotation before I had to stop because I had been playing too long on too little sleep!  It was a lot of fun but I was wondering&#8230;</p>
<p>Is there any way you could put in some sort of 4d object being externally pushed/pulled/rotated in the game?  I was thinking of how it might help  for visualization (especially if it was repetitive), just in the same way that a person passing through flatland would be a bizarrely changing shape in 2 dimensions, what would a 4d shape passing through a 3d plane look like?</p>
<p>This was mostly something where when I pushed a block into an area with a person they said &#8220;It just came out of nowhere!&#8221; and I never got to experience that perspective of &#8220;what the heck is going on?!&#8221;  Especially since the player can also look behind the curtain and see what&#8217;s pushing it in the 4th dimension.</p>
<p>Anyway, keep up the good work!  Can&#8217;t wait to play it!</p>
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		<title>Comment on PAX East by Matthias Urlichs</title>
		<link>http://marctenbosch.com/news/?p=226&#038;cpage=1#comment-20200</link>
		<dc:creator>Matthias Urlichs</dc:creator>
		<pubDate>Tue, 17 Apr 2012 20:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=226#comment-20200</guid>
		<description>That&#039;d make gameplay rather different.

If you can swap up/down with some other dimension, then what was the top face of the hypercube you stand on is now the side. Thus, you could essentially walk up walls. There goes the &quot;move the block outside the temple so you can use it as a stepping stone to the goal&quot; idea.

Let Marc to release the currrent game format first, then feed him more strange notions, please. ;-)</description>
		<content:encoded><![CDATA[<p>That&#8217;d make gameplay rather different.</p>
<p>If you can swap up/down with some other dimension, then what was the top face of the hypercube you stand on is now the side. Thus, you could essentially walk up walls. There goes the &#8220;move the block outside the temple so you can use it as a stepping stone to the goal&#8221; idea.</p>
<p>Let Marc to release the currrent game format first, then feed him more strange notions, please. <img src='http://marctenbosch.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on PAX East by ano</title>
		<link>http://marctenbosch.com/news/?p=226&#038;cpage=1#comment-20112</link>
		<dc:creator>ano</dc:creator>
		<pubDate>Mon, 16 Apr 2012 12:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=226#comment-20112</guid>
		<description>Wacky gameplay suggestion:

A stage in which the fourth dimension replaces the dimension of height.

The only problem I see to this, is that the player character may fall infinitely when exchanging dimensions (as exchanging dimensions changes which cells are below him).

This can be avoided, though, by making the bottom world a giant solid rock.</description>
		<content:encoded><![CDATA[<p>Wacky gameplay suggestion:</p>
<p>A stage in which the fourth dimension replaces the dimension of height.</p>
<p>The only problem I see to this, is that the player character may fall infinitely when exchanging dimensions (as exchanging dimensions changes which cells are below him).</p>
<p>This can be avoided, though, by making the bottom world a giant solid rock.</p>
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		<title>Comment on Miegakure will be playable at PAX East 2012 as part of the IndieMEGABOOTH by Goof245</title>
		<link>http://marctenbosch.com/news/?p=205&#038;cpage=1#comment-19539</link>
		<dc:creator>Goof245</dc:creator>
		<pubDate>Wed, 04 Apr 2012 11:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=205#comment-19539</guid>
		<description>Been waiting for this game for ages :D Great to see it&#039;s not been abandoned, eagerly awaiting to eventual full release ^__^</description>
		<content:encoded><![CDATA[<p>Been waiting for this game for ages <img src='http://marctenbosch.com/news/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Great to see it&#8217;s not been abandoned, eagerly awaiting to eventual full release ^__^</p>
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		<title>Comment on Miegakure will be playable at PAX East 2012 as part of the IndieMEGABOOTH by Lujami</title>
		<link>http://marctenbosch.com/news/?p=205&#038;cpage=1#comment-19490</link>
		<dc:creator>Lujami</dc:creator>
		<pubDate>Tue, 03 Apr 2012 09:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=205#comment-19490</guid>
		<description>I am prepared to contort my mind into unorthodox configurations for this game.</description>
		<content:encoded><![CDATA[<p>I am prepared to contort my mind into unorthodox configurations for this game.</p>
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		<title>Comment on Designing to Reveal the Nature of the Universe by marc</title>
		<link>http://marctenbosch.com/news/?p=181&#038;cpage=1#comment-19486</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Tue, 03 Apr 2012 05:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=181#comment-19486</guid>
		<description>Yeah, it&#039;s likely I will be at Indiecade as it is often the most enjoyable conference every year.</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s likely I will be at Indiecade as it is often the most enjoyable conference every year.</p>
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		<title>Comment on Designing to Reveal the Nature of the Universe by AaronLee</title>
		<link>http://marctenbosch.com/news/?p=181&#038;cpage=1#comment-19485</link>
		<dc:creator>AaronLee</dc:creator>
		<pubDate>Tue, 03 Apr 2012 05:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://marctenbosch.com/news/?p=181#comment-19485</guid>
		<description>Loved the talk, though a lot of it flew over my head. I did take away a lot about mechanic realization and unfolding the laws of a game universe. Think you&#039;re going to be at this year&#039;s IndieCade?</description>
		<content:encoded><![CDATA[<p>Loved the talk, though a lot of it flew over my head. I did take away a lot about mechanic realization and unfolding the laws of a game universe. Think you&#8217;re going to be at this year&#8217;s IndieCade?</p>
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