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	<title>Marc ten Bosch</title>
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	<description>Miegakure</description>
	<lastBuildDate>Mon, 12 Jul 2010 23:47:43 +0000</lastBuildDate>
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		<title>An Interview with Stephen Totilo from Kotaku</title>
		<link>http://marctenbosch.com/news/?p=64</link>
		<comments>http://marctenbosch.com/news/?p=64#comments</comments>
		<pubDate>Mon, 12 Jul 2010 23:46:43 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=64</guid>
		<description><![CDATA[An Interview with Stephen Totilo from Kotaku.
Marc ten Bosch is the only man I have ever treated as if he had a super-power. Not super-strength. Not heat vision. Something better.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/5585099/the-man-who-will-bring-us-to-the-fourth-dimension">An Interview with Stephen Totilo from Kotaku.</a></p>
<blockquote><p>Marc ten Bosch is the only man I have ever treated as if he had a super-power. Not super-strength. Not heat vision. Something better.</p></blockquote>
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		<title>Hello xkcd people.</title>
		<link>http://marctenbosch.com/news/?p=49</link>
		<comments>http://marctenbosch.com/news/?p=49#comments</comments>
		<pubDate>Wed, 31 Mar 2010 05:29:48 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=49</guid>
		<description><![CDATA[
The game is currently in development and the goal is to release it in downloadable form for consoles and PC/Mac/Linux. There is no announced date and platform yet. 
There is no publicly released demo at this point. There will be one when the game is released though, so please be patient   Thanks.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://xkcd.com/721/"><img src="http://marctenbosch.com/miegakure/flatland.png" alt="Flatland" title="Also, I apologize for the time I climbed down into your world and everyone freaked out about the lesbian orgy overseen by a priest." /></a></p>
<p>The game is currently in development and the goal is to release it in downloadable form for consoles and PC/Mac/Linux. There is no announced date and platform yet. </p>
<p>There is no publicly released demo at this point. There will be one when the game is released though, so please be patient <img src='http://marctenbosch.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks.</p>
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		<slash:comments>68</slash:comments>
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		<title>Press + See you at GDC</title>
		<link>http://marctenbosch.com/news/?p=44</link>
		<comments>http://marctenbosch.com/news/?p=44#comments</comments>
		<pubDate>Sat, 06 Mar 2010 20:49:27 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=44</guid>
		<description><![CDATA[I&#8217;ve been preparing a few surprises for GDC. See you there!
Many journalists have access to a current build by virtue of being IGF judges, here&#8217;s what they said:
Meagan VanBurkleo from Game Informer said: &#8220;It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort is well [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been preparing a few surprises for GDC. See you there!</p>
<p>Many journalists have access to a current build by virtue of being IGF judges, here&#8217;s what they said:</p>
<p><a href="http://gameinformer.com/games/miegakure/b/pc/archive/2010/03/04/A-Garden-In-Four-Dimensions-.aspx">Meagan VanBurkleo from Game Informer</a> said: &#8220;It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort is well worth it. &#8221;</p>
<p><a href="http://kotaku.com/5481278/mile-marker-13-miegakure">Stephen Totilo from Kotaku</a> said: &#8220;You know you want to try it and see if you can comprehend it. The game was nominated for Excellence In Design at the Independent Games Festival. It gave me a headache, but I&#8217;m blaming my brain, not the game.&#8221;</p>
<p><a href="http://www.gamasutra.com/view/news/27041/Road_To_The_IGF_Miegakures_Marc_Ten_Bosch.php">Leigh Alexander from Gamasutra</a> said: &#8220;just looking at it prompts pondering the creator&#8217;s unusual thought process.&#8221;</p>
<p><a href="http://www.boingboing.net/2010/01/06/the-boing-boing-guid.html">Brandon Boyer from Boing Boing</a> said: &#8220;every time I press the &#8216;B&#8217; button, the game instantly reminds me that it&#8217;s infinitely smarter than I am and that it&#8217;s hopeless to try and out-think it. &#8221;</p>
<p><a href="http://news.bigdownload.com/2010/01/25/design-excellence-2010-page-2/">James Murff from Big Download</a> said: &#8220;Miegakure will twist your brain in ways you thought impossible, thanks to its almost entirely accurate representation of the fourth Euclidean dimension.&#8221;</p>
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		<title>Indie Game Challenge</title>
		<link>http://marctenbosch.com/news/?p=34</link>
		<comments>http://marctenbosch.com/news/?p=34#comments</comments>
		<pubDate>Mon, 01 Feb 2010 15:56:07 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=34</guid>
		<description><![CDATA[Miegakure is a finalist in the Indie Game Challenge.

Also, a lot of people have asked me when the game will be released, and on what platform. There is nothing I can officially announce at this point.
]]></description>
			<content:encoded><![CDATA[<p>Miegakure is a finalist in the <a href="http://www.indiegamechallenge.com">Indie Game Challenge</a>.<br />
<a href="http://www.indiegamechallenge.com"><img src="http://marctenbosch.com/miegakure/indiegamechallenge.png" alt="Indie game Challenge" /></a></p>
<p>Also, a lot of people have asked me when the game will be released, and on what platform. There is nothing I can officially announce at this point.</p>
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		<slash:comments>0</slash:comments>
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		<title>Facebook</title>
		<link>http://marctenbosch.com/news/?p=25</link>
		<comments>http://marctenbosch.com/news/?p=25#comments</comments>
		<pubDate>Tue, 26 Jan 2010 15:08:06 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=25</guid>
		<description><![CDATA[You can now follow the game on Facebook.
FB.init("3f679bac854930fb2788e5b8562e5023");

]]></description>
			<content:encoded><![CDATA[<p>You can now follow the game on Facebook.</p>
<p><script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US"></script><script type="text/javascript">FB.init("3f679bac854930fb2788e5b8562e5023");</script><fb:fan profile_id="147537357192" stream="0" connections="0" logobar="1" width="300"></fb:fan>
<div style="font-size:8px; padding-left:10px"></div>
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		<title>IGF 2010 Finalist</title>
		<link>http://marctenbosch.com/news/?p=22</link>
		<comments>http://marctenbosch.com/news/?p=22#comments</comments>
		<pubDate>Mon, 04 Jan 2010 12:59:25 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=22</guid>
		<description><![CDATA[
Miegakure is finalist at the Independent Games Festival in the &#8220;Excellence in Design&#8221; category.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://marctenbosch.com/miegakure/igf.gif" alt="IGF" /><br />
Miegakure is finalist at the <a href="http://www.igf.com/2010/01/independent_games_festival_201.html">Independent Games Festival</a> in the &#8220;Excellence in Design&#8221; category.</p>
]]></content:encoded>
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		<title>Miegakure Selected Press</title>
		<link>http://marctenbosch.com/news/?p=3</link>
		<comments>http://marctenbosch.com/news/?p=3#comments</comments>
		<pubDate>Fri, 17 Apr 2009 05:39:57 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://marctenbosch.com/news/?p=3</guid>
		<description><![CDATA[
Some comments on Miegakure after my Experimental Gameplay Workshop talk at GDC&#8217;09.
Chris Dahlen seemed to really get it, 
AVC at GDC &#8216;09, Day Four: Wake Me When Your Game Does Six Dimensions
If you remember just one quote from this afternoon&#8217;s Experimental Gameplay Session, let it be this one: &#8220;Let&#8217;s push this block into the fourth [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://marctenbosch.com/miegakure/walk.png" alt="Walking through a wall" /></p>
<p>Some comments on <a href="http://marctenbosch.com/miegakure">Miegakure</a> after my <a href="http://www.experimental-gameplay.org/">Experimental Gameplay Workshop</a> talk at GDC&#8217;09.</p>
<p>Chris Dahlen seemed to really get it, </p>
<p><a href="http://www.avclub.com/articles/avc-at-gdc-09-day-four-wake-me-when-your-game-does,25806/">AVC at GDC &#8216;09, Day Four: Wake Me When Your Game Does Six Dimensions</a></p>
<blockquote><p>If you remember just one quote from this afternoon&#8217;s Experimental Gameplay Session, let it be this one: &#8220;Let&#8217;s push this block into the fourth dimension.&#8221;</p></blockquote>
<p>and,</p>
<blockquote><p>Designer Marc ten Bosch has created a game that takes Super Paper Mario one step farther: instead of just switching from the 2D to 3D to get yourself around an obstacle, you have to think about four spatial dimensions, and switch through those to reach your goals.</p>
<p>And it works. I don&#8217;t really get how. I can&#8217;t think in four spatial dimensions. But Bosch has a prototype that floips into 4D, and he says he could probably code it to five or six dimensions too, if he wanted. Oh, and there&#8217;s a shadow mechanic too: if a 3D object projects a 2D shadow, a 4D object would project a 3D shadow, so &#8230; okay, I&#8217;m lost. But just wait &#8217;til the demo! Wow.</p></blockquote>
<p>Ryan Kuo made a good point on challenge in games. </p>
<p><a href="http://www-2.crispygamer.com/blogs/post/2009/03/27/Keita-Takahashi-Drew-My-Picture.aspx">Keita Takahashi Drew My Picture</a></p>
<blockquote><p>In general, videogame challenges have either been physical (reflexes in platformers and shooters) or tactical (inventory management and battle in RPGs; things that Tom Chick plays) in nature. In these new games, challenge is conceptual as well: Can your mind piece together the world of Where Is My Heart? Can it work out the intricate dimensional folds of Miegakure?</p></blockquote>
<p>Kim Pallister said:</p>
<p><a href="http://www.kimpallister.com/2009/03/gdc09-my-favorite-things.html">GDC09: My Favorite Things</a></p>
<blockquote><p>Miegakure: An EGW entry by Marc Ten Bosh, this was a prototype of a game taking place in four dimensions, and it broke the brain of about half the audience members. Tricky to explain without a video, but here&#8217;s my attempt: The Kuju PSP game Crush (video) is a game taking place in a 3D world, but where players can play the world as a 2D game along a choice of axis (e.g. XY, XZ, or YZ). Miegakure takes the concept a step further by taking place in a FOUR dimensional world, but allowing the player to at any time play along three of these axis (e.g. XYZ, XYW, XZW, YZW). Rotating between spaces would cause the 3D world to sort of fold in upon itself before displaying the other view, and at that point my brain snapped. As Marc pointed out, the math for programming this kind of thing is kind of trivial, but I&#8217;d imagine getting your level designers to grok it would be trickier. I should note that both Jon Blow and Chris Hecker appeared absolutely giddy when Marc was demoing his game. Schoolgirl giddy.</p></blockquote>
<p>To clarify, what you see is actually a slice of the world (as opposed to a projection), and there is only two sets of axis you work with.</p>
<p>This A.P. story is going around the world:</p>
<p><a href="http://www.msnbc.msn.com/id/29921546/">Experimental games get play at conference</a></p>
<p>Warren Spector mentionned the game on his <a href="http://junctionpoint.wordpress.com/2009/05/03/gdc-2009-day-2/">blog</a>.</p>
<blockquote><p>One of the speaker/demo-ers showed off his ”4D game” – Miegakure – a game set in a four-dimensional space, unfolded so mere 3D mortals can (nearly) parse it. I barely understood what the guy was talking about and by the end of his brief talk and demo my head felt like it was going to explode, but, man, do I want to try to figure it out! Proof positive that there are whole universes (maybe literally) of new ideas to explore in gaming!</p></blockquote>
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