I’ve been preparing a few surprises for GDC. See you there!
Many journalists have access to a current build by virtue of being IGF judges, here’s what they said:
Meagan VanBurkleo from Game Informer said: “It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort is well worth it. ”
Stephen Totilo from Kotaku said: “You know you want to try it and see if you can comprehend it. The game was nominated for Excellence In Design at the Independent Games Festival. It gave me a headache, but I’m blaming my brain, not the game.”
Leigh Alexander from Gamasutra said: “just looking at it prompts pondering the creator’s unusual thought process.”
Brandon Boyer from Boing Boing said: “every time I press the ‘B’ button, the game instantly reminds me that it’s infinitely smarter than I am and that it’s hopeless to try and out-think it. ”
James Murff from Big Download said: “Miegakure will twist your brain in ways you thought impossible, thanks to its almost entirely accurate representation of the fourth Euclidean dimension.”