I’ve been preparing a few surprises for GDC. See you there!
Many journalists have access to a current build by virtue of being IGF judges, here’s what they said:
Meagan VanBurkleo from Game Informer said: “It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort is well worth it. ”
Stephen Totilo from Kotaku said: “You know you want to try it and see if you can comprehend it. The game was nominated for Excellence In Design at the Independent Games Festival. It gave me a headache, but I’m blaming my brain, not the game.”
Leigh Alexander from Gamasutra said: “just looking at it prompts pondering the creator’s unusual thought process.”
Brandon Boyer from Boing Boing said: “every time I press the ‘B’ button, the game instantly reminds me that it’s infinitely smarter than I am and that it’s hopeless to try and out-think it. ”
James Murff from Big Download said: “Miegakure will twist your brain in ways you thought impossible, thanks to its almost entirely accurate representation of the fourth Euclidean dimension.”
Congrats on being a finalist, without having actually played this game or monaco I’m going to just say that you were robbed and totally should of had this, way more interesting to my thinking. Still being a finalist is pretty cool.
look forward to seeing more.