Hands On: Miegakure

Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. That’s not to say that the game’s designer, Marc Ten Bosch, has made something alienating or overly intellectual. It’s a warm, funny, deeply intelligent game, which I was pleased to have the opportunity play on the periphery of this year’s GDC.

Jim Rossignol (Rock Paper Shotgun)


Here is a Hands On of Miegakure by Jim Rossignol (from Rock Paper Shotgun)


3 Responses to “Hands On: Miegakure”

  1. daniela says:

    Thanks for the update, and hope we, too, get hands on Miegakure soon :

  2. Tino says:

    Really glad that RPS got to go hands on – makes me extremely excited even more!

  3. paul says:

    Take my money! I’m sure you’ve thought of this already; a Kickstarter would be a great way to raise funds and generate excitement and fanbase. I really hope there is a level editor for users like me to be able to develop additional levels. It would be a lot of fun creating 4D spaces, and having others solve the puzzles.