Archive for January, 2021

SIGGRAPH 2020 talk for my technical paper: N-Dimensional Rigid Body Dynamics

Tuesday, January 5th, 2021

It’s very exciting for work from a game (and a first for an indie game) to be presented in the SIGGRAPH Technical Papers program! Thank you all for your patience during development of the game, as you can see it can get pretty involved, ahah!

Link to the paper