Author Archive

An Interview with Stephen Totilo from Kotaku

Tuesday, July 13th, 2010

An Interview with Stephen Totilo from Kotaku.

Marc ten Bosch is the only man I have ever treated as if he had a super-power. Not super-strength. Not heat vision. Something better.

Hello xkcd people.

Wednesday, March 31st, 2010

Flatland

The game is currently in development and the goal is to release it in downloadable form for consoles and PC/Mac/Linux. There is no announced date and platform yet.

There is no publicly released demo at this point. There will be one when the game is released though, so please be patient 🙂 Thanks.

Press + See you at GDC

Saturday, March 6th, 2010

I’ve been preparing a few surprises for GDC. See you there!

Many journalists have access to a current build by virtue of being IGF judges, here’s what they said:

Meagan VanBurkleo from Game Informer said: “It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort is well worth it. ”

Stephen Totilo from Kotaku said: “You know you want to try it and see if you can comprehend it. The game was nominated for Excellence In Design at the Independent Games Festival. It gave me a headache, but I’m blaming my brain, not the game.”

Leigh Alexander from Gamasutra said: “just looking at it prompts pondering the creator’s unusual thought process.”

Brandon Boyer from Boing Boing said: “every time I press the ‘B’ button, the game instantly reminds me that it’s infinitely smarter than I am and that it’s hopeless to try and out-think it. ”

James Murff from Big Download said: “Miegakure will twist your brain in ways you thought impossible, thanks to its almost entirely accurate representation of the fourth Euclidean dimension.”

Indie Game Challenge

Monday, February 1st, 2010

Miegakure is a finalist in the Indie Game Challenge.

Indie game Challenge

Also, a lot of people have asked me when the game will be released, and on what platform. There is nothing I can officially announce at this point.