{"id":1542,"date":"2015-04-21T18:33:47","date_gmt":"2015-04-21T16:33:47","guid":{"rendered":"http:\/\/marctenbosch.com\/news\/?p=1542"},"modified":"2015-04-21T20:34:15","modified_gmt":"2015-04-21T18:34:15","slug":"miegakure-is-coming-to-steam","status":"publish","type":"post","link":"https:\/\/marctenbosch.com\/news\/2015\/04\/miegakure-is-coming-to-steam\/","title":{"rendered":"Miegakure is coming to Steam."},"content":{"rendered":"<p><a href=\"http:\/\/marctenbosch.com\/miegakure\/data\/MKPillars.png\" title=\"Pillars\"><img decoding=\"async\" class=\"bcenter\" style=\"width:700px\" src=\"http:\/\/marctenbosch.com\/miegakure\/data\/MKPillars.png\" alt=\"Pillars\" \/><\/a><\/p>\n<blockquote><p>Deep within the Ancient&#8217;s Grove one can find broken-down stone columns, erected to worship old gods.<\/p><\/blockquote>\n<p>I could have officially announced this much sooner, but I wanted to wait until the game was further along. <strong>Miegakure will release on Steam<\/strong> when it is done. It will be out for Windows\/Mac\/Linux. <\/p>\n<p>I have been working on finishing up most of the puzzles for the game. There are about 130 right now, and not that many left to do! I am not shooting for a specific number, but rather exploring all the mechanics in the game.<\/p>\n<p>I am also having fun making levels that are less puzzle-y and more about showing off cool 4D things, like the <a href=\"http:\/\/marctenbosch.com\/news\/2014\/04\/what-is-that-shape-at-the-end-of-the-trailer-hd-screenshot\/\" title=\"What is that shape at the end of the trailer?\">120-cell<\/a> level from the trailer, and the above Spherinder grove. My design philosophy has been that each puzzle in the game should be about a cool consequence of what you can do because you can move in 4D but I realized this extends naturally to more visual consequences as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Deep within the Ancient&#8217;s Grove one can find broken-down stone columns, erected to worship old gods. I could have officially announced this much sooner, but I wanted to wait until the game was further along. Miegakure will release on Steam when it is done. It will be out for Windows\/Mac\/Linux. I have been working on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1542","post","type-post","status-publish","format-standard","hentry","category-miegakure"],"_links":{"self":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/1542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/comments?post=1542"}],"version-history":[{"count":12,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/1542\/revisions"}],"predecessor-version":[{"id":1581,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/1542\/revisions\/1581"}],"wp:attachment":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/media?parent=1542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/categories?post=1542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/tags?post=1542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}