{"id":181,"date":"2011-11-03T21:39:17","date_gmt":"2011-11-03T19:39:17","guid":{"rendered":"http:\/\/marctenbosch.com\/news\/?p=181"},"modified":"2020-01-02T06:35:13","modified_gmt":"2020-01-02T04:35:13","slug":"designing-to-reveal-the-nature-of-the-universe","status":"publish","type":"post","link":"https:\/\/marctenbosch.com\/news\/2011\/11\/designing-to-reveal-the-nature-of-the-universe\/","title":{"rendered":"Designing to Reveal the Nature of the Universe"},"content":{"rendered":"<p><a href=\"http:\/\/the-witness.net\">Jonathan Blow<\/a> and I gave a talk at <a href=\"http:\/\/www.indiecade.com\/\">Indiecade<\/a> this October. I talk about the design philosophy of Miegakure and reveal a bit more about it in the process (for a change).<\/p>\n<p>.<\/p>\n<p>&nbsp;<\/p>\n<p><center><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/OGSeLSmOALU\" allowfullscreen=\"allowfullscreen\" width=\"480\" height=\"360\" frameborder=\"0\"><\/iframe><\/center>&nbsp;<\/p>\n<p>Here&#8217;s the summary:<\/p>\n<blockquote><p>Any system of interactivity can of course be explored: If X happens, what are the consequences? What are all the ways in which pattern Y expresses itself, and to what do those expressions lead? By inspecting the structure of a system in this way, we can find the core ideas of the system, and see how those ideas illustrate fundamental truths of our universe. We present a game design aesthetic that values looking for systems that express these truths in the cleanest possible way. We explain how this is different from more-traditional combinatoric design techniques; we show examples from our games and describe a method for applying the aesthetic in general.<\/p><\/blockquote>\n<p>For those of you who came upon this wobsite from xkcd and might not know who Jon is, he is a very intellectual and talented designer, and maker of the indie hit <a href=\"http:\/\/braid-game.com\/\">Braid<\/a> and currently of <a href=\"http:\/\/the-witness.net\/\">The Witness<\/a>. His games also involve revealing interesting aspects of reality, in the case of Braid by allowing the player to rewind time at will. So we have a lot in common and we tried to integrate our viewpoints together in the talk.<\/p>\n<p><a href=\"http:\/\/www.indiecade.com\/index.php\/2011\/Conference_videos\/\">Here\u2019s a link to the Indiecade page<\/a>, on which there\u2019s also a presentation by Richard LeMarchand, and more to come.<\/p>\n<p>Thanks very much to <a href=\"http:\/\/portfolio.idaimages.com\/\">Ida C. Benedetto<\/a> for recording the talk!<\/p>\n<p>I also did a followup interview for <a href=\"http:\/\/www.diygamer.com\/2011\/10\/trip-miegakures-4th-dimension-marc-ten-bosch-interview\/\">DIYGamer<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jonathan Blow and I gave a talk at Indiecade this October. I talk about the design philosophy of Miegakure and reveal a bit more about it in the process (for a change). . &nbsp; &nbsp; Here&#8217;s the summary: Any system of interactivity can of course be explored: If X happens, what are the consequences? What [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-181","post","type-post","status-publish","format-standard","hentry","category-miegakure"],"_links":{"self":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/comments?post=181"}],"version-history":[{"count":24,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/181\/revisions"}],"predecessor-version":[{"id":2316,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/181\/revisions\/2316"}],"wp:attachment":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/media?parent=181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/categories?post=181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/tags?post=181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}