{"id":1819,"date":"2016-01-09T21:28:24","date_gmt":"2016-01-09T19:28:24","guid":{"rendered":"http:\/\/marctenbosch.com\/news\/?p=1819"},"modified":"2019-03-14T20:34:16","modified_gmt":"2019-03-14T18:34:16","slug":"talk-exploring-and-presenting-a-games-consequence-space","status":"publish","type":"post","link":"https:\/\/marctenbosch.com\/news\/2016\/01\/talk-exploring-and-presenting-a-games-consequence-space\/","title":{"rendered":"Talk: Exploring and Presenting a Game&#8217;s Consequence-Space"},"content":{"rendered":"<p>I gave a talk at the PRACTICE game design conference at the NYU Game Center a couple months ago:<\/p>\n<p><center><br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/ErpdFuhnWEI\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" width=\"560\" height=\"315\" frameborder=\"0\"><\/iframe><br \/>\n<\/center><\/p>\n<p><a href=\"http:\/\/marctenbosch.com\/miegakure\/data\/Marc%20ten%20Bosch%20-%20Exploring%20and%20Presenting%20a%20Game's%20Consequence-Space.pdf\">Slides are here<\/a><\/p>\n<p>I had meant to update the talk I gave at <a href=\"https:\/\/www.youtube.com\/watch?v=OGSeLSmOALU\">Indiecade in 2011<\/a>, and talk more in depth about how I used these ideas for Miegakure, but in the end because of the half hour format I do not cover the first half (designing mechanics to generate an interesting possibility space) and only cover the second half (how to explore the space the mechanics create). I also talk about a bunch of game design problems that are especially interesting in the case of Miegakure. I also cut the intro a bit, but posted it <a href=\"http:\/\/marctenbosch.com\/news\/2015\/12\/abstraction-design\/\">Here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I gave a talk at the PRACTICE game design conference at the NYU Game Center a couple months ago: Slides are here I had meant to update the talk I gave at Indiecade in 2011, and talk more in depth about how I used these ideas for Miegakure, but in the end because of the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,3],"tags":[],"class_list":["post-1819","post","type-post","status-publish","format-standard","hentry","category-game-design","category-miegakure"],"_links":{"self":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/1819","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/comments?post=1819"}],"version-history":[{"count":11,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/1819\/revisions"}],"predecessor-version":[{"id":2265,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/1819\/revisions\/2265"}],"wp:attachment":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/media?parent=1819"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/categories?post=1819"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/tags?post=1819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}