{"id":2216,"date":"2018-02-09T01:14:52","date_gmt":"2018-02-08T23:14:52","guid":{"rendered":"http:\/\/marctenbosch.com\/news\/?p=2216"},"modified":"2018-03-14T03:01:49","modified_gmt":"2018-03-14T01:01:49","slug":"the-state-of-the-miegakure-feb-2018","status":"publish","type":"post","link":"https:\/\/marctenbosch.com\/news\/2018\/02\/the-state-of-the-miegakure-feb-2018\/","title":{"rendered":"The state of the Miegakure, Feb 2018"},"content":{"rendered":"<p>Hi! I forgot that I have to update this blog often enough or people will start to flood me with questions about how the development is going.<\/p>\n<p>As I said before all the puzzles are done and you can play the game from start to finish and get to the ending, watch the credits, etc&#8230; I do still add a puzzle here and there sometimes, if it is really awesome.<\/p>\n<p>After shipping <a href=\"http:\/\/marctenbosch.com\/news\/2017\/06\/4d-toys-a-box-of-four-dimensional-toys\/\">4D toys<\/a> I went and inserted all the dialogue I had written into the game, so it feels almost done in that sense as well. The &#8220;story&#8221; of the game is very exciting to me. I would like to talk about it a lot more but not yet. I did talk about the very basics in <a href=\"http:\/\/marctenbosch.com\/news\/2017\/04\/the-world-of-miegakure-concept-art\/\">this post<\/a>.<\/p>\n<p>Then these past few months I have mainly been taking the \u201cMain Game Mechanics\u201d and making them look finished. By Main Mechanics I mean things you interact with beyond the Basic Mechanics such as jumping, rotating your view in 4D, and pushing blocks. There are about six of these main mechanics, but it&#8217;s approximate as they&#8217;re sometimes more like big categories covering related concepts.<\/p>\n<p>A few of these main mechanics were very simple looking, but clear enough that you could play and understand what was happening. <\/p>\n<p>So I went into graphics programmer mode and made them look amazing. But also as usual with this game there were a lot of game design considerations to keep the game understandable. I am sometimes jealous of video games that have simpler gameplay that lets them build any sort of crazy-looking stuff they want, but on the other hand when a beautiful thing also has gameplay it becomes so much more awesome! It\u2019s just much harder to make. This freaking game is hard to make but so worth it.<\/p>\n<p>Anyway I am done with all of them except one, which I am working on now, and it should be done within a month or so. (Edit March 2018: Done!)<\/p>\n<p>After that my programming tasks will be small things like fix collision bugs, and I will keep placing props in levels and program the occasional cool 4D thing. We still need a bunch of 3D modelling done.<\/p>\n<p>For 4D Toys I added a bunch of shapes that people had suggested over time, with more stuff to come. The trailer has a almost a million views (and the channel hit 3.1 million views and 20K subscribers) and the top comment says &#8220;this is the best description of 4d I have ever come across on the Internet.&#8221; So that&#8217;s cool. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi! I forgot that I have to update this blog often enough or people will start to flood me with questions about how the development is going. As I said before all the puzzles are done and you can play the game from start to finish and get to the ending, watch the credits, etc&#8230; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-2216","post","type-post","status-publish","format-standard","hentry","category-miegakure"],"_links":{"self":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/2216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/comments?post=2216"}],"version-history":[{"count":5,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/2216\/revisions"}],"predecessor-version":[{"id":2226,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/2216\/revisions\/2226"}],"wp:attachment":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/media?parent=2216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/categories?post=2216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/tags?post=2216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}