{"id":44,"date":"2010-03-06T22:49:27","date_gmt":"2010-03-06T20:49:27","guid":{"rendered":"http:\/\/marctenbosch.com\/news\/?p=44"},"modified":"2010-03-31T07:36:06","modified_gmt":"2010-03-31T05:36:06","slug":"press-see-you-at-gdc","status":"publish","type":"post","link":"https:\/\/marctenbosch.com\/news\/2010\/03\/press-see-you-at-gdc\/","title":{"rendered":"Press + See you at GDC"},"content":{"rendered":"<p>I&#8217;ve been preparing a few surprises for GDC. See you there!<\/p>\n<p>Many journalists have access to a current build by virtue of being IGF judges, here&#8217;s what they said:<\/p>\n<p><a href=\"http:\/\/gameinformer.com\/games\/miegakure\/b\/pc\/archive\/2010\/03\/04\/A-Garden-In-Four-Dimensions-.aspx\">Meagan VanBurkleo from Game Informer<\/a> said: &#8220;It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort is well worth it. &#8221;<\/p>\n<p><a href=\"http:\/\/kotaku.com\/5481278\/mile-marker-13-miegakure\">Stephen Totilo from Kotaku<\/a> said: &#8220;You know you want to try it and see if you can comprehend it. The game was nominated for Excellence In Design at the Independent Games Festival. It gave me a headache, but I&#8217;m blaming my brain, not the game.&#8221;<\/p>\n<p><a href=\"http:\/\/www.gamasutra.com\/view\/news\/27041\/Road_To_The_IGF_Miegakures_Marc_Ten_Bosch.php\">Leigh Alexander from Gamasutra<\/a> said: &#8220;just looking at it prompts pondering the creator&#8217;s unusual thought process.&#8221;<\/p>\n<p><a href=\"http:\/\/www.boingboing.net\/2010\/01\/06\/the-boing-boing-guid.html\">Brandon Boyer from Boing Boing<\/a> said: &#8220;every time I press the &#8216;B&#8217; button, the game instantly reminds me that it&#8217;s infinitely smarter than I am and that it&#8217;s hopeless to try and out-think it. &#8221;<\/p>\n<p><a href=\"http:\/\/news.bigdownload.com\/2010\/01\/25\/design-excellence-2010-page-2\/\">James Murff from Big Download<\/a> said: &#8220;Miegakure will twist your brain in ways you thought impossible, thanks to its almost entirely accurate representation of the fourth Euclidean dimension.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been preparing a few surprises for GDC. See you there! Many journalists have access to a current build by virtue of being IGF judges, here&#8217;s what they said: Meagan VanBurkleo from Game Informer said: &#8220;It takes some time to grasp the concept employed in Miegakure, but once that moment of clarity crests, the effort [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-44","post","type-post","status-publish","format-standard","hentry","category-miegakure"],"_links":{"self":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/44","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/comments?post=44"}],"version-history":[{"count":4,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/44\/revisions"}],"predecessor-version":[{"id":53,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/posts\/44\/revisions\/53"}],"wp:attachment":[{"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/media?parent=44"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/categories?post=44"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/marctenbosch.com\/news\/wp-json\/wp\/v2\/tags?post=44"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}