Real-Time Non Photorealistic Paint Spreading using Stencil Volumes
April 2005
Marc ten Bosch
SIGGRAPH 2005 Poster Session
Extended Abstract [PDF], Poster [PDF]
Abstract
I borrow the concept of a stencil volume from shadow volumes and apply it to the simulation of a fluid spreading on a surface, without resorting to a texture-based approach. I introduce stencil paint volumes that grow in real-time using a physically-based system. Points inside the paint volumes are rendered in color, and those outside in black-and-white.
This technique was originally developed for my game project, Orblitz
Images
Bibtex
@inproceedings{tenbosch2005paint,
author = {Marc ten-Bosch},
title = {Real-Time Non Photorealistic Paint Spreading using Stencil
Volumes},
booktitle = {Proceedings of the 32st annual conference on Computer
graphics and interactive techniques},
year = {2005},
location = {Los Angeles, CA},
url = {http://www.marctenbosch.com/paintvolumes},
}
Volumes}, booktitle = {Proceedings of the 32st annual conference on Computer
graphics and interactive techniques}, year = {2005}, location = {Los Angeles, CA}, url = {http://www.marctenbosch.com/paintvolumes}, }