4D Toys Version 1.2 / Update 5: Anti-Gravity, Export Mesh for 3D Printing, 4D Accelerometer

Here is another 4D Toys Update (iOS) (Steam VR + Mouse & Keyboard).

It adds three buttons:

  • Export Mesh: Exports a 3D mesh of what is currently visible on screen.

    These meshes can then be 3D printed, etc… (Unfortunately 4D printing is not yet available in this universe :P).

    Find the meshes in your Documents folder. (On iOS you can access it by connecting your iDevice to your computer and using Finder).

    Note that Shapeways’ algorithm for filling the inside of meshes sadly fails on some of the coolest meshes like the Star Polychora from the last update, since they are filled with lots of polygons on the inside (btw it’s fun to poke your head inside these meshes in VR!).
  • Anti-Gravity: Creates an anti-gravity field that makes objects float. Besides the obvious coolness, this allows to see rotations that are unrestricted from the constraints of the collision with the ground.

  • 4D Accelerometer (iOS only): Swaps the forward/backward direction of the accelerometer with the 4th dimension.

    That is, tilting your device toward/away from you will result in a force along the 4th dimension instead.

A new page of shapes has been added, with one new level for each button. Visiting each of these levels unlocks the corresponding buttons. Also, all special buttons are now gathered into a new menu button. This lays the groundwork for easily adding new features in future updates!

Btw, the SIGGRAPH conference started and my talk on nD Rigid Body Dynamics is now online (I will post it publicly in a few weeks). The Q&A session is on Wed Aug 26 at 9:00AM PDT!

7 Responses to “4D Toys Version 1.2 / Update 5: Anti-Gravity, Export Mesh for 3D Printing, 4D Accelerometer”

  1. Sam says:

    Cool! Can’t wait to export some meshes!

  2. Zak says:

    Thanks for the update Marc.
    Is there any way for you to add a function to produce a set of rotations of a 4D object? Or do you know of a practical way to do this currently?
    So each rotation is the same ‘distance’ apart from the next in the series, so that I could print a set of toys and use it as a puzzle to place all the rotations in order.
    Cheers, Zak.

  3. Benjamin McLean says:

    I would buy this game again if it was available on Oculus Quest 🙂

    • Sam says:

      It would definitely be another incentive for me to get a quest… and if I get a VR unit at all it’s most likely going to be a quest 2

  4. kenorb says:

    Android version please?

  5. zippee100 says:

    What? This? I’ve been wanting this for ages! is this a dream?

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