SIGGRAPH 2020 talk for my technical paper: N-Dimensional Rigid Body Dynamics

It’s very exciting for work from a game (and a first for an indie game) to be presented in the SIGGRAPH Technical Papers program! Thank you all for your patience during development of the game, as you can see it can get pretty involved, ahah!

Link to the paper

2 Responses to “SIGGRAPH 2020 talk for my technical paper: N-Dimensional Rigid Body Dynamics”

  1. Sam says:

    This was awesome!

  2. sam says:

    Well I listened to an hour and half lecture on Geometric Algebra, and I think I have a basic grasp on what it does. It does really incredibly well at generalizing into multiple dimensions. I think I might be ready to tackle understanding physics calculation through that lens…

Leave a Reply